I've made a simple 3d model using Blender.
I've exported it in 3ds and x format to use it in irrlicht...but unfortunately I keep on viewing strange clipping effects and wrong shades on it...
My test program uses a light that turns around the object using a flycircleanimator.
I've also enabled:
Code: Select all
setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
Is there someone who could help me?
You can find the .blend model in attachment.
P.S : It seems that the wrong faces/vertex are the ones in the rounded borders of the mesh...