hey you guys iam having the same problem using the tutorial

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junjun_prayoga
Posts: 8
Joined: Mon May 31, 2004 3:55 am
Location: Indonesia

hey you guys iam having the same problem using the tutorial

Post by junjun_prayoga »

I have the same problem in using the tutorial and all the steps
is there any one who could help how to resolve the problem step by step
coz i dont know how to update the Irlicht dll
pleeszzzzz tell me

if you all be so kind
THX
I am interest in game making and i like irrlicht as my media of game making developement.
Peter Müller
Posts: 292
Joined: Sun Mar 14, 2004 5:28 pm
Location: Germany
Contact:

Post by Peter Müller »

I don't really understand your problem. Do you have problem with the C++ syntax?

And what do you mean with "i dont know how to update the Irlicht dll"
You need the Irrlicht 0.6 DLL, included in the Irrlicht SDK
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
junjun_prayoga
Posts: 8
Joined: Mon May 31, 2004 3:55 am
Location: Indonesia

Post by junjun_prayoga »

first of all i would like to thank you for the correction :)
i tought that any one would care for a new prograamer like me
and i will learn more about C++ because i used VB before and i dont realy succeed :cry: on it so i turn to learn the c++....

and now for my topic
i already have my irrlicht.dll so what should i do next
and can you tell me what is the meaning of :

"After we are finished, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you will have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation for more information".

in the end of the HELLO WORLD tutorial

i think thats all for now

thank you

Junjun Prayoga
I am interest in game making and i like irrlicht as my media of game making developement.
Peter Müller
Posts: 292
Joined: Sun Mar 14, 2004 5:28 pm
Location: Germany
Contact:

Post by Peter Müller »

This means:
You have to free all space, allocaleted (e.g. with new, or with createDevice) in the game.
Normally you do this by calling delete <something>.
Irrlicht is something special. The IUnknown class includes the drop function, which deletes the object.

You simply have to call <something>->drop() to delete it.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
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