Camera's actual position?
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- Posts: 67
- Joined: Fri Jan 23, 2004 5:04 am
Camera's actual position?
I am modifying the camera class so that it will simulate the player walking, it will jerk up and down and side to side and stuff. I tried moving the actual node of the camera, but with the collider animator it jerks to weird because it pulls the camera back to the ground... is there a way to change the camera's position without changing the nodes position?
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- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
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You can simulate a change of the position by changing the Frustrum, but this is mostly used for zoom
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