Some high resolution textures
nice nice nice.
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Ok, here's my last texture before I go on to do my shaders and engine. Perhaps when I get bored I'll create some more textures.
It's a Irrlicht rock wall remake. I've added gloss, normal and height maps to it.
Here's a snippet of my new parallax shader.
Here's the textures:
http://www.orandysoftware.com/user_files/rockwall.png
http://www.orandysoftware.com/user_files/rockwall_h.png
The heightmap is in the alpha channel of the normalmap. BTW, some of the normalmaps in my previous textures will have either negative or positive y-normals due to my shader code testing. I have not corrected them yet. (Sorry, I'm lazy. I'll do it ASAP)
I'll be following this texture standard from now on.
It's a Irrlicht rock wall remake. I've added gloss, normal and height maps to it.
Here's a snippet of my new parallax shader.
Here's the textures:
http://www.orandysoftware.com/user_files/rockwall.png
http://www.orandysoftware.com/user_files/rockwall_h.png
The heightmap is in the alpha channel of the normalmap. BTW, some of the normalmaps in my previous textures will have either negative or positive y-normals due to my shader code testing. I have not corrected them yet. (Sorry, I'm lazy. I'll do it ASAP)
I'll be following this texture standard from now on.
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- Joined: Fri May 12, 2006 6:37 pm
- Location: Germany
Great site, bookmarked.
I used my own HLSL shader for per pixel lighting, which in this case, includes, diffusemap, specularmap, normalmap and heightmap (for the bumps), environmentmap (more realistic reflections/lighting) and dirtmap (Ambiance Occ).
I'm sorry I can't share with you the code as it's part of my engine. I'm sure there's lots of tutorials online that you can learn from.
You can try TGM's OpenGL normalmap shader with 4 lights: http://irrlicht.sourceforge.net/phpBB2/ ... lmap+light
or use Irrlicht's shaders.
I used my own HLSL shader for per pixel lighting, which in this case, includes, diffusemap, specularmap, normalmap and heightmap (for the bumps), environmentmap (more realistic reflections/lighting) and dirtmap (Ambiance Occ).
I'm sorry I can't share with you the code as it's part of my engine. I'm sure there's lots of tutorials online that you can learn from.
You can try TGM's OpenGL normalmap shader with 4 lights: http://irrlicht.sourceforge.net/phpBB2/ ... lmap+light
or use Irrlicht's shaders.