Blender-to-Irrlicht format for simple vertex animation?

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Luke Dean
Posts: 9
Joined: Tue Dec 11, 2007 5:59 am

Blender-to-Irrlicht format for simple vertex animation?

Post by Luke Dean »

I've created a very simple animation in Blender that does not use an armature.
Is there a format that Blender and Irrlicht have in common that supports simple vertex animation (changing the shape of the mesh from frame to frame without using bones)?

I read that .X does not, and after trying every export that the wiki and Google can dig up, and getting nothing but unanimated meshes, I believe it. The .B3D export crashes if there's an action with no armature. The .MD2 format should work, but it has bizarre requirements about the number of frames I must define. Collada pretends to work, but .dae meshes are always invisible when I import them.

If somebody could point me at a format that "should" work, I could direct my energy at that.

Thanks
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