awesome, this is my first time handling subgroups in blender and irrlicht. most of what i've worked on are mesh files, so i will need a little time figuring this out.
to state it clearly, i will need a reference to the set of materials named "gloves", "boots", or it could any name relating to that. i'll use that reference as a material so i can hook it up to an effect.
i'm seeing myself writing a test program for loading the character and then iterating the structure of that character so that i can get a reference of the gloves and boots. i have not done this before so if anyone has an idea how this could be done let me know right away.
this is important to me because i need this code to shade houses, buildings and other mesh objects later.
by the way, i'm also working with other volunteers who're trying to join the source forge hosted project. it's not related to this. if they choose to continue, they'll be writing a parser program for procedural building. this is definitely exciting as buildings can be procedurally built once they get it working. (see
http://www.public.asu.edu/~pwonka/Publi ... al-web.pdf)