I have decided to put Dejaiin back into action, at the same time I have added some much needed ability for expansion to the Glade my old project. Well anyway I have punched out the framework, the intro and the GUI for Dejaiin and its looking as good if not better than I had hoped for so I am going to post some screenshots of the GUI and intro below or maybe just a video.
Anyway for The Game or more like Demo, I am really just hoping to achieve a simple project in which I can release the source that will show how to make a simple game with irrlicht with a GUI and a Intro a support, credits and options page (ugh options that will be annoying).
The demo will also feature a small map in which I hope to feature waves of (zomibes, or whatever magical really horrible model I can create, zombies look ugly anyway and there AI is stupid so lol). These zombies are running to this mall and you have a special suit on so they don't notice you but your job is to kil them before they get to the mall if they get to the mall you lose 1 health.
I think that I have planned this game with some really simple ideas and will be a great learning experience for me and will hopefully be a great learning experience.
Note: Yes I have used the Divide and Conquer Method
Note: Yet I have used GameManager and Event Receiver in 2 separate classes.
Note: Yes, I have used Inheritance
Note: Yes I have used device etc declaration in the class
Note: Yes I only have one Game Loop
Note: No I did not use enumerators for the States, I used a int I found it would just be easier this way for me, It will be added in a later project.
Note: I have not really added many arguments or returns to my project..
I will probably have to fix that somehow, and yes it does compile.
Note: Thanks for reading all these notes
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So comments would be appreciated especially in the area of code, with the argument things how can I get it to be beneficial etc. And I have thought out the Ai, Fly Straight Animator , if nodepos.z is past 1000 or whatever then health -=; or health -= 1;
As for the Videos:
GUI:
http://www.youtube.com/watch?v=oUUSMBASx_w
Models:
http://www.youtube.com/watch?v=5tglf1mjoLo
For a later release I was wondering should I use an Avi engine extension or just do it in real time and if I did it in realtime would it be worth doing the cutscene, I suppose it would save project size
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Oh and you can check out www.dejaigames.com and better yet irrlicht.dejaigames.com/download or downloads for all your archive irrlicht project needs.
Thanks I stayed up till 2 am so grammar is atrocious.