Hi,
I would like to stop another player from being drawn once they move too far away from me. I am able to identify this case correctly, and I stop processing their movement data.
However, the last movement data I was able to get means their player model remains in this position, stationary until they come back into range. Is there such a way to disable a node from being drawn by Irrlicht so I can literally make them invisible until I want to draw them again?
Stop a scene node from being drawn?
maybe node->setVisible(bool) ???
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java