Ah, that's a nice resource. Thanks for the link.Dorth wrote:Humor me and read this:
http://www.sloperama.com/advice/idea.htm
[Team Needed]Operation: Zero - Thread of Fate
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Yeah didn't know this one either. Hope I'll have some time during the next days so I can actually read through this text. It's allways helpful to learn how others tend to do things. Life is all about learning .rogerborg wrote:Ah, that's a nice resource. Thanks for the link.Dorth wrote:Humor me and read this:
http://www.sloperama.com/advice/idea.htm
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^^^
WARNING! Project lead is on the success track! WARNING!
WARNING! Project lead is on the success track! WARNING!
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nice link, ooozing with juicy creamy information, sprinkled with sentences of good anecdotes as well.
anyway, my expection for this project in order to move forward from 'divine inspiration' to simply 'perspiration' is to have this stage of product development called planning, wherein a storyteller is called-in to the stage, this person basically stands at the center and shows up a lot of drawings, mostly done in paper-n-pencil or photoshop of the environment, then progressing on to show the dynamics within the gameworld. from there, the focus goes into detail who are the actors in this world.
then a storyboard is created, the same storyteller goes on to implement the story in keyframes, mostly focusing on key events starting from the beginning down to the last frame of the story.
dorth: by the way, the article is endorsing employment for those who are interested in getting in the industry. i don't think that's the way for me, though. i'm thinking of a different route to get in.
anyway, my expection for this project in order to move forward from 'divine inspiration' to simply 'perspiration' is to have this stage of product development called planning, wherein a storyteller is called-in to the stage, this person basically stands at the center and shows up a lot of drawings, mostly done in paper-n-pencil or photoshop of the environment, then progressing on to show the dynamics within the gameworld. from there, the focus goes into detail who are the actors in this world.
then a storyboard is created, the same storyteller goes on to implement the story in keyframes, mostly focusing on key events starting from the beginning down to the last frame of the story.
dorth: by the way, the article is endorsing employment for those who are interested in getting in the industry. i don't think that's the way for me, though. i'm thinking of a different route to get in.
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Burgle Bungie? Impersonate Peter Molyneux? Win the lottery and buy Eidos?
Please upload candidate patches to the tracker.
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