Movement

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$nipedDragon

Movement

Post by $nipedDragon »

Ok i decided to ask this in the Advanced help forum, because i got no reply in the Beginners help forum.

Does anybody know how to fix the annoying jump when looking up, i know it has something to do with the Y axis, i want to disable this jump when looking up and walking forward. Does anybody know how to do this?
LordNaikon
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Post by LordNaikon »

sry i don't know .. but niko whant to change this in the new release
q|^.^|p beeing every time friendly to everyone
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afecelis
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Post by afecelis »

I happen to like the "jumping" thing. But if "jumping" and "crouching" were added via key input, would be great!
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Robomaniac
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Post by Robomaniac »

The jumping is just the way the camera is coded. It tries to move in whichever way its facing. When its looking up, it tries to move up, but gravity brings it back down. Personally, if you plan on using irrlicht for an fps game, i would rewrite the camera. But that's just me ;)
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$nipedDragon

Post by $nipedDragon »

That it tries to move everyway i already discvoered :P But it gets released with version 0.7? That would be great :) I realy hope so, because i tried to shut down the Y axis but then i got the problem i couldnt look up anymore :S Kinda logic, but anywayz, Thanks for your replies :)
tip
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Post by tip »

use the FPSCameraSceneNode will always have its own limitations, or won't fit the need. For example I wanted a progressive acceleration / slowdown. Just override an ICameraSceneNode and implement your own behavior.
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