dynamic scenes

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
atcdevil
Posts: 30
Joined: Sun Mar 14, 2004 2:14 am

dynamic scenes

Post by atcdevil »

I want to make dynamic scenes. For example a rotating ceiling fan, or an elevator that goes up and down.

What map format should I use for this? Does IBspTreeSceneNode or IQ3LevelMesh provide support for this?

I'm really lost. To my understanding since BSP hierarchies are precomputed you can't use them for dynamic scenes.

Thanks.
Andrew
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

Nope, they would all be seperate objects. If you are planning to use a lot of these objects ( like a spinning fan ) then I would create your own map file with XML that creates these objects automatically, you could just specify the file name location and handle all the rotation code that way.
atcdevil
Posts: 30
Joined: Sun Mar 14, 2004 2:14 am

Post by atcdevil »

So lets say I have moving platforms that translate across the screen. When this platform moves, the scene graph will require updating. Which Irrlicht scene node would I use to properly handle these moving objects?
Post Reply