vector3df pos(-40,-32,50);
mScoreTextNode = mGameEngine->GetSceneManager()->addBillboardTextSceneNode (font,L"Score:",0,dimension2df(15,10),pos,-1,-1,-1);
mScoreTextNode->setMaterialFlag(video::EMF_LIGHTING, false);
mScoreTextNode->setTextColor(video::SColor(0,0,0,10))
but no metter what color i'm writing in 'SetTextColor' (including changing alpha value) I'm getting the same somewhat white color for the text...
any thoughts.. ?