Motion Trails

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varmint
Posts: 46
Joined: Fri Oct 06, 2006 4:33 pm

Motion Trails

Post by varmint »

Currently the motion trails are only working under OpenGL but if anyone is interested I can port them to DirectX as well and post the code. ;)

Some screenies
Image

Image

8)
DivX Videos
http://shadow.krabbit.com/varmint/KSW_t ... rails1.avi
http://shadow.krabbit.com/varmint/KSW_t ... rails2.avi
:D

Thx
V
hybrid
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Post by hybrid »

Nice as always. But where's the code? I guess you attach some trail scene node to some joints of the model? What special technique is required that limits this to OpenGL?
jingquan
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Post by jingquan »

Sweet. Reminds me of the smoke from bioshock after you fire your pistol. I'd like to help but I've got lots of unfinished code to solve. :(
vitek
Bug Slayer
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Post by vitek »

I wrote some code to simulate streamers for a game I worked on a few years ago. They could interact with the propwash, the wind and the ground, so they blew around and stuck to the ground. That was a fun project.

Travis
saigumi
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Post by saigumi »

Moved to Open Discussion due to lack of code.

Code Snippets = Code Needed
Crud, how do I do this again?
varmint
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Joined: Fri Oct 06, 2006 4:33 pm

Post by varmint »

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