I have thinking a lot lately about how much more beautiful trees could be if they only could be affected by some faked wind. A lot of games are very careless with the touch of the enviroment when they almost always skips to detail the trees.
A well-known game that really took deep care into the vegetation in the enviroment of the game is Crysis. When I played it, I couldn't stop thinking of how much more realistic the vegetation would've been if some sort of wind was applied to it.
So, if we think of a tree as a large mesh, how much would the framerate drop if both shadows AND physics was applied to every single leaf(a "wind"-vector to a single leaf) in the tree?

