Problem in load Q3 map(*.pk3) Thanks

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jl0206
Posts: 55
Joined: Mon Jun 07, 2004 4:56 am

Problem in load Q3 map(*.pk3) Thanks

Post by jl0206 »

I just download a "Mortal Wounds" map in pk3,and I instead this file of the example "Q3map".but the map doesn't work very well .It level has ,but a lot of things have left ,like trees ,rivers .I open the pk3 files and see de model of trees etc.but it disppered in the programs.
Can you help me? LordNaikon
jl0206
Posts: 55
Joined: Mon Jun 07, 2004 4:56 am

Post by jl0206 »

And all trees and water are missing.
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

first of all it could be that some textures are not loaded because they are not in the pk3 file. Some mappers don't put all the textures they used in the pk3 files, because the textures are standard Q3 textures which you can find in the quake 3 .pk3 files. Also the md3 models and all the entities are not read out its just the mesh that is read out of the file nothing more.
jl0206
Posts: 55
Joined: Mon Jun 07, 2004 4:56 am

Post by jl0206 »

thanks.
Maybe I can make a map myself.
$nipedDragon

Post by $nipedDragon »

I think that it are Models, and irrlicht currently doesnt load models defined in a .bsp file. It would be very logic if the trees were models :P
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