Havok is a property of Intel, which is a member of PCGA.
These are really good news. We can just hope it's going to happen soon.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I am going to predict that Intel will suffer the wrath of Nvidia. Although the new Havok SDK with that dynamic animation stuff looks cool, I doubt that it is much better than Euphoria's Digital Motion Synthesis. The only difference is the fact that Havok is middleware and not in-house like Euphoria.hybrid wrote:Now that NVidia could define the OpenPhysics API based on Ageia Physx Intel will have to be careful to make something from Havok. Otherwise they will have to follow the market instead of defining it.
I assume the idea is that if you make 1 chip that is more powerful (or atleast the same) than the 2 chips combined it gives you a some advantages:Although I don't know if I agree with the merging of a physics processor into a GPU processor. They may be the same, but how can one processor equal the combined ability of both, unless you put them in seperate cores.
I just don't agree with that. Especially if you look at it in this respect:Zeuss wrote:I assume the idea is that if you make 1 chip that is more powerful (or atleast the same) than the 2 chips combined it gives you a some advantages:Although I don't know if I agree with the merging of a physics processor into a GPU processor. They may be the same, but how can one processor equal the combined ability of both, unless you put them in seperate cores.
You can divvy up the chip power as needed, I doubt that Ageia's PPU is taxed to its limit all the time, that spare power in 1 all powerful chip can be used to increase the procesing power availble to the graphics pipeline giving you a higher fps. The reverse can also apply, if the physics is being taxed a lot it can take power from the graphics pipeline to try and cope, it will reduce the FPS but hopefully not quite to the stuttering point you can get when the physics processing has reached its limit.
Seeing that graphics chips are now just comprised of a massive array of parallel vector processing units which can be applied to any kind of vector calculation (e.g. physics, graphics) it makes sense to make 1 powerful chip that can be applied as needed to the demands of each task.
Correct Havok Complete will be available. And as pointed out, by Havok themselves, this SDK has been used on games such as Motorstorm (PS3 release title), and other games. I think it's great that they are releasing it free for non-commercial use because it at least gives some insight into what all those companies are messing with, although some are messing with Bullet. Especiall since Bullet is SPU optimized for the PS3 (provided by SCEA iirc), and thread optimzied for Windows PC.sp00n wrote:Yeah, i heard about free Havoc also on playground site. They said that basic Havoc will be free license only for the non-comercial products and plan to open SDK on May, 2008
I really don't get the big deal about Havok Behavior. From the demo I saw with a Havok employee presenting it, all it looked to be was a blending of different actions. It also seemed as though the only thing influencing the blending was input. Overall it did not appear that special.benny53 wrote:intel is also going to let certain game developers develop with havok for free. All we need is havok behavior! That and havok destructionBut I don't know all that much about havok destruction other than it has been announced.
Edit - I now know what Havok Destruction is. Its basically what its name says. It allows for dynamic fracturing, deformation, and shattering. So I think with their releases of Havok Cloth, Havok Destruction, and Havok Behavior, they are trying to make the features in Starwars Force Unleashed more open to other games. They should add havok destruction and havok behavior to the havok complete package