BSP texture mapping

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Zann
Posts: 17
Joined: Sat May 29, 2004 6:25 am

BSP texture mapping

Post by Zann »

I'm sure this comes down to me not knowing all the proper switches to pass to q3map2. Irrlicht seems to be disregarding all the texture mapping coordinates and making up its own.

in Gtk
Image

in Irrlicht
Image

in Gtk
Image

in Irrlicht
Image

You get the idea. I'm using this batch file to compile...

"F:/q3map2/q3map2/q3map2.exe" -v -game quake3 -fs_basepath "F:/Return to Castle Wolfenstein/Main" "C:/maps/downtown.map" > "C:/maps/junk.txt"
pause

"F:/q3map2/q3map2/q3map2.exe" -v -game quake3 -fs_basepath "F:/Return to Castle Wolfenstein/Main" -light "C:/maps/downtown.map" > "C:/maps/junk.txt"
pause

Thanks for any help in advance
-Zann
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

I only know bout artwork, and not even BSPs, but...ain't it a problem UV scalling? seems it has a tiling setting, but also a different uv scale. I don't know a word about programming but perhaps look for a way to scale up the uv size. As the stuff seems in place...just in another uv scale...
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r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

Just test it in Quake 3 or RTCW if there the same thing happens then it's a GTK failure else there is problem with the bsp load routine. Please check if it works in RTCW/Quake and then report back.
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