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It seems that OctTree meshes do not work with PARALLAX_SOLID.
Is this possible to do? Why doesn't it work? I've been touching upon this portion of the engine's support for Bump and Parallax mapping a lot lately.
This seems to be the only problem that is holding me back at the moment, I very much like programming with IrrLicht so far, I recommend it to all my friends in the Game Industry.
-< Dante >
< Industry Senior QA Tester>
< IT Project Manager>
< Independent Programmer>-
The part for that vertex type is simply missing. It can be easily added using copy'n'paste. That's why I did not do it, yet, because a nicer solution would be preferred. But now that someone needs it I can do the simple way first.
I hope that it works, I didn't test the code. Moreover, some things with octree seem to be problematic, so please report back if it's working or which problems you encounter.