all applications are missing

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cyb3rpunk617
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all applications are missing

Post by cyb3rpunk617 »

When I open the Irrlicht 1.4 XCode project, all of the ".app" and some of the header files are completely missing from the program. Is there something that needs to be re-arranged or downloaded?
rogerborg
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Re: all applications are missing

Post by rogerborg »

cyb3rpunk617 wrote:When I open the Irrlicht 1.4 XCode project, all of the ".app"
I don't do OSX builds, but there aren't (AFAICT) any ".app" files in the SDK.

How do you know that headers are missing? I mean, what are you doing that is highlighting this?
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Halifax
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Post by Halifax »

Correct, there are no .app files, just as there are no .exe files in the Windows release. You have to build the code yourself to get the demos.
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hybrid
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Post by hybrid »

We have .exe files :shock: But there are no ' ' files (linux binaries :wink:). I don't know why, but my guess was always that only Windows people are known to be mostly compiler unaware :lol:
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Post by rogerborg »

That's always struck me as a bit peculiar. I mean, if you can't compile the examples, you're not going to be doing much else with Irrlicht. :?
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hybrid
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Post by hybrid »

You can decide whether it makes sense to learn about programming and compilers based on what you see in the examples :wink:
cyb3rpunk617
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Post by cyb3rpunk617 »

Excuse my lack of expertise. I'm not programmer, and this is all very new to me. When I open the "main.cpp" file in the "02.Quake3Map" file, it opens in XCode but I cannot compile it. How should this be done?
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Post by Vsk »

hybrid wrote:We have .exe files :shock: But there are no ' ' files (linux binaries :wink:). I don't know why, but my guess was always that only Windows people are known to be mostly compiler unaware :lol:
is it not becaue every linux "exe" wil only run if it is compiled in the correct version? Which are about .... 300 :P ;). And maybe not because it is not the correct build :P :D. Just kidding.

Rogerborg, I don't know, is much quicker to double click to see wich are the 3d engine features that setting the correct compiler/ide configuration (even you do it in 1 minute, 1minute > 1 second-> 10 demos = 10 minutes or just 10 seconds ;)).


It is same reason for wicht the ide proyects are included, even if it easier take the .hs and .cpps and make it work on you preffer ide ¿Why not make it more easier?.
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Post by hybrid »

No, distributing binaries outside packages (the distribution packages, not just any archives) is jusst considered waste of space in the Linux community. Because you have the compiler at hand and there's just a call for make to be done (for Irrlicht it's one make and one buildAllExamples.sh). And you'd probably have to make all static binaries (as made by the script by default) which is really a waste of space.
But on the other hand the Irrlicht Win32 binaries only run on so many systems because they are compiled with old compilers and carefully chosen settings. Otherwise you'd face the same problems on Windows, too. Many examples don't run on my machines because MSVCRT something dll is missing...
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