Problem with camera "falling through floor"

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rogerborg
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Post by rogerborg »

My position remains that:

1) IAnimatedMesh::getMesh() should always do what its contract implies (or else it's worse than useless).

2) The efficiency of returning a useless mesh is akin to discussing what type of chocolate to use to make your teapot. ;)
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rogerborg
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Post by rogerborg »

Have we decided on a type of chocolate yet? I like really bitter, 95% cocoa solids, with a strong peppermint fondant centre.

That aside, and please excuse this BUMP if I missed a fix, but is IAnimatedMesh::getMesh() still returning bogus mesh data for skeletal mesh types?
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hybrid
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Post by hybrid »

I think that it still does not return proper values, but I also dislike peppermint pretty much.
rogerborg
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Post by rogerborg »

Then I am doubly sad. :( and :(
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