novice to expert scale? (As a game difficulty scale)

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MasterGod
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novice to expert scale? (As a game difficulty scale)

Post by MasterGod »

How does this scale goes?
a->b>c>Novice->x->y>z?

Thanks.
Last edited by MasterGod on Mon Mar 03, 2008 10:46 pm, edited 1 time in total.
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fmx

Post by fmx »

IMO

we're all novices, and we're all experts

just a case of what we show, what we say, and what we do

just do what you do, and you'll be an expert before you even realise it

;)
MasterGod
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Post by MasterGod »

fmx wrote:IMO

we're all novices, and we're all experts

just a case of what we show, what we say, and what we do

just do what you do, and you'll be an expert before you even realise it

;)
lol thanks but I meant for like a difficulty scale in a game :)
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Vsk
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Post by Vsk »

MasterGod wrote:
fmx wrote:IMO

we're all novices, and we're all experts

just a case of what we show, what we say, and what we do

just do what you do, and you'll be an expert before you even realise it

;)
lol thanks but I meant for like a difficulty scale in a game :)
Jaja, I undertood too the same that fmx.
MasterGod
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Post by MasterGod »

Vsk wrote:Jaja, I undertood too the same that fmx.
I've edited the subject - I hope now it's more understandable.
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vitek
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Post by vitek »

Beginner
Novice
Intermediate
Advanced
Expert

If you are trying to find names for various difficulty levels, then use terms you understand, or just use numbers.

Travis
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Post by MasterGod »

vitek wrote:If you are trying to find names for various difficulty levels, then use terms you understand, or just use numbers.

Travis
Thanks.
And I'm trying to understand new "things" :wink:
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JP
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Post by JP »

Is this for your game engine? I'd be careful about putting too much into your game engine... You don't want to limit its use in anyway. Personally i'd say a levelling system or difficulty system would be better implemented in the engine user's code, rather than in your engine.
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Post by MasterGod »

@JP: It's more for a demo of the engine then for the engine's core but I'll think about what you have said too..

:offtopic:
Any updates on irrAI?
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Post by JP »

Yeah, good idea, making a demo like that is a perfectly good way of showing how people might go about doing a difficulty system with the game engine.

That's what i'm doing with the irrAI demos, keeping generic code in the engine but putting together simple demos that show how the generic code can be used to create more specific AI and providing a simple base project for using the library.

I should have an update soon, i've been working on chasing & fleeing. I've got it working to some extent but it still needs a bit more work before showing it i think!
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