In Quad core, 8800GT, 4GB DDR2 Ram, 16xQ enabled: My very small demo get around 73 frames per second with 101630 tris.
Is irrlicht too slow ??


Site F.A.Q wrote:Why is the engine so fast?
Lots of people are writing mails to me, telling me that they've evaluated some 3d engines now and are wondering why the Irrlicht Engine is that fast, faster than the other ones. To be honest, I don't know the exact reason. But there are some possibilities:
* The Irrlicht Engine does not use that conservative culling algorithms like most other engines do, which works better on todays 3d hardware.
It uses 16 bit textures by default (but all other formats are possbile too) which enables the engine to transfer and/or display textures 2 times faster than other engines.
* The engine does not relay on lots of other slow libraries, almost everything is implemented directly inside the core of the engine.
Wow, may you could try answering everyone's question:May be it is because Irrilict is lack of hardware accelerated Vertex and Index Buffer, I supposed?
Sorry for delay,Wow, may you could try answering everyone's question:
Yes, but the SVN version in OpenGL has them, so use that.doqkhanh wrote:May be it is because Irrilict is lack of hardware accelerated Vertex and Index Buffer, I supposed?