hearers the full size first level of my game(sorry if its abit big)

The level is constructed from 300*150 tiles, the hight is equal to the distance
between the floors, or 1 unit. and the width is half a unit. The tiles are added
together in gimp and exported as a single image. This image can have
potently any aspect ratio and would be imposable to make a power of 2.
the coordinate system works on floors(always an intagur) and a horizontal
location. This is intended to make positioning the sprites easy, as the location
would always be eather an intagur or .5 of one. vertical location is measured
relative to the floor, so i dont haft to worry about aligning sprites vertically.
the problem arises becouse of the power of 2 thing, the image is textured to a
plain. this plain is scaled to match the original aspect ratio, and so that the
distance between the floors is 1 irr unit. vertically this is not a problem. the
problem comes horizontally, where there are major distortions and i cannot
get the image to align with the coordinates accurately enough. with the above
level adjusting the coordinates is not too problematic becouse its small. but i
have some very big levels planed, about 8* the size of this one. I suspect that
as I add hight to the level vertical distortion will become a problem. the fixed
distance between the floors is not ajustasble, due to the way my collision
detection works
how hard would it be to remove the power of 2 thing?
