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JP
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Post by JP »

404'd!
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Acki
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Post by Acki »

yes, it works now !!! :)
also the file is now 23MB, the other was only about 4-5MB (AFAIR)... ;)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
MasterGod
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Post by MasterGod »

Wow.. It's so.. Beautiful.. :o
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Halifax
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Post by Halifax »

The music is great, it creates some awesome ambience. I will give you some pieces of criticism though.

I love the fact that you kept it simple, but I believe that since you kept it simple that you could have focused a little bit more on texturing. I don't know how you did it, but you didn't do it the "right" way of how a sphere should be.

You just cut the mesh UV in two, and apply one texture to one side, and the other to the other side. (The pictures of the planets from 0 degrees, and 90 degrees).

Other than the texturing, and some skybox artifacts, then I would say that this is a great program, and I am glad that you finished it!
TheQuestion = 2B || !2B
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Wow thanks for the feed back! Halifax yes I know about the planets texture coordinates problem, I am really not that good a modeler so it was quite hard for me to get them looking good, something goes wrong when I apply the texture and I would have to spend a bit of time trying to fix it :P I will try in some future releases. The skydome is also a bit of a problem, I don't know how to fix this.. I think its to do with the texture itself and I have not been able to find any tillable skydomes. Jp 404 ! Wow you must have been trying to download the file as I was re uploading it!

I plan for later release (see pre-alpha documentation for more information). Information/ in game audio / in game clip (e.g rotating around the planet) when a user clicks on a planet from the menu.


I was originally going to use a screen loader but I really should warn that it took up an extra 200 k of processing :/ when I got rid of it it went from 260k to 60k so I left it out. I am sure their is a way to fix it.. I deleted it from stack etc as well oh well.


Thanks Mastergod and Acki for looking at it as well.
Programming Blog: http://www.uberwolf.com
Halifax
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Location: $9D95

Post by Halifax »

I could always help you out with the planets. Pay no attention to the seam in the middle of this picture, because it is caused by the horrible 256x256 texture that I got off the internet. If I had more time I would have found a cool double-sided picture of the earth, but since I was only making this in 2 minutes, I just threw this together:

Image
TheQuestion = 2B || !2B
MasterGod
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Post by MasterGod »

You can add rotation animators to make it look more alive.
Rotation on the planet themselves and on the whole system (like around the sun)
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Halifax
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Post by Halifax »

MasterGod wrote:You can add rotation animators to make it look more alive.
Rotation on the planet themselves and on the whole system (like around the sun)
Yeah, I agree with that. That would definitely be cool.
TheQuestion = 2B || !2B
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

That sounds like a really great idea, I want each planet to have replicas of the orbit they would actually take, but I suppose I could just make some less than accurate figures for now and implement more complex algorithms later on. Cool I will work on that in a bit. But I will make it a feature you can turn on and off.
Programming Blog: http://www.uberwolf.com
MasterGod
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Post by MasterGod »

dejai wrote:...and implement more complex algorithms later on
Complex algorithms :shock: , why would you need'em?
I'm sure half accurate values would be just fine without the need to go complex.

On second though it might be a good practice for you so just threat me as one of the sheeps from Acki's signature.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
MasterGod
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Post by MasterGod »

By the way, last night just before I went to sleep there was a professor on TV saying that according to his theory, in every major Jewish event the stars were lined up 8). (Like in your demo :), hehe)
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
monkeycracks
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Post by monkeycracks »

Those must be fast moving stars.

I liked this, the texturing was nice. The planets could do with a little more detail though.
dejai
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Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Thanks! for the replies.
To answer mastergods question. Yes I really need the practise :P Wow thats interesting about the whole Jewish thing, it must be really strange when all the planets line up....

To answer "monkeycracks" sorry but (lol),
Yes the texturing is off, I am not a modeler.. I will have to figure out how to fix this shouldn't be to hard.
Programming Blog: http://www.uberwolf.com
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

PS:
Halifix, I provide all the models and texture in the /media/models directory. Feel free to edit the texture coordinates and send back a patch. If I could ask one small thing, it would be to keep the planet size the same so I can keep my scaling algorithms.

Cheers.
Programming Blog: http://www.uberwolf.com
MasterGod
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Post by MasterGod »

One thing I can say regardless of the content of this great demo is that you started something and finished it.
Kudos for that.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
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