An artwork I did

Discussion about everything. New games, 3d math, development tips...
Post Reply
jingquan
Posts: 222
Joined: Sun Aug 20, 2006 4:10 am
Contact:

An artwork I did

Post by jingquan »

Gotten bored of coding and decide to refine my art skills.

Image

Image

It’s a 3D remake of Erwin Madrid’s illustration Umbrella on Balcony. You can check out the original in his website under personal along with some other great artworks. http://www.erwinmadrid.com/ Sorry I took his character but it looks quite empty without an occupied chair, all credits for his amazing art. I also dropped the church background because I was lazy to model it.

I tried something quite different this time; Rather than applying textures in my models, I created a ‘colormap’ which I used along with the original photo-realistic render of the scene to paint the walls. Some color interpolation did the trick and it turns out to work very well, and I wasn’t even expecting it to look cartoon. Then, some tweaks here and there and finally a bloom filter to give it a movie look.
FuzzYspo0N
Posts: 914
Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
Contact:

Post by FuzzYspo0N »

really, really good work mate. i like this outcome :)
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Wow thats awesome, I also had a look through Erwin Madrid's site that guy has some nice work.

One thing about the daytime shot when comparing your version is that the sky is a bit cloudy/gray, where as this is more sunny.

I'm curious about that technique you described, did you paint colours directly on the walls? Oh yeah, what program did you use for this? 3DSMAX, Blender?

Cheers, and nice work :D

PS: The two versions you did gave me an interesting idea, it seems that in darker scenes colour saturation disappears. *Goes off to code a shader that does this*
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
jingquan
Posts: 222
Joined: Sun Aug 20, 2006 4:10 am
Contact:

Post by jingquan »

Thanks for your comments!

Yes, a sunny version makes more sense to be sitting outside than a cloudy/going-to-be raining day. The original has got squiffy angles which makes it a lot more interesting too.

I modelled it in Cinema4D, which is the only modelling software I learnt. For the coloring/editing stuff, I used Fireworks. (photoshop is too complicated)

First I rendered 2 outputs: a color only (I used plain solid colors) and an untextured version, both in photorealism. Next hop over to the 2D software and 'mix' them together using the 'color' option. (Most 2D editing software have it: average....overlay...saturate..etc. ) This would paint on where the colors are. Tweak it by adjusting the amount of brightness/contrass of the colormap.

I'm wondering if I could use shaders in offline rendering (as in use HLSL with a vb.net coded software), would make thing alot easier.
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Wow jingquan I love that idea, and that is very efficient. Then you wouldn't have to have two different versions of textures, you could just render the object with a different color for the overlay.

I'm going to have to try that out, I like that idea.
TheQuestion = 2B || !2B
Post Reply