Just wondering,
Has anyone played the game Command & Conquer Renegade.
This is a game I am trying to recreate with Irrlicht.
I was wondering what type of mesh you should use for complicated
terrain such as cliffs, mountains, etc since you cant have holes in terrain
for caves and stuff.
Should I use the terrain in irrlicht or create my own mesh and import it into the scene.
By the way, when I use terrain in Irrlicht with Direct3d,
I get random faces in the terrain that dont get rendered. It always leaves
a few open spots in the terrain
[sarcasm]GREAT EFFECT FOR A GAME, ENHANCES GAME PLAY[/sarcasm]
What to use for complicated environments
-
- Posts: 19
- Joined: Tue Mar 18, 2008 9:43 pm
- Location: Wagga Wagga, Australia
-
- Admin
- Posts: 3590
- Joined: Mon Oct 09, 2006 9:36 am
- Location: Scotland - gonnae no slag aff mah Engleesh
- Contact:
Can you post a comprehensive bug report for that behaviour please.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
-
- Posts: 16
- Joined: Thu Jun 15, 2006 8:45 pm
he means "forget about the terrain node" for doing such stuff...leebojammin wrote:Why should he forget about cliffs and caves, I mean for some people those are prerequisite for their game.fabs wrote:And as for what he's asking about, just manually create the entire mesh in blender or something. Forget terrains for cliffs and caves.
What a strange comment.
thx
leebo
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java