Cannot find d3d8.h
Cannot find d3d8.h
------ Build started: Project: Irrlicht, Configuration: Debug Win32 ------
Compiling...
CD3D9Texture.cpp
CD3D9ShaderMaterialRenderer.cpp
CD3D9ParallaxMapRenderer.cpp
CD3D9NormalMapRenderer.cpp
CD3D9HLSLMaterialRenderer.cpp
CD3D9Driver.cpp
CD3D8Texture.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8Texture.h(13) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8ShaderMaterialRenderer.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8ShaderMaterialRenderer.h(12) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8ParallaxMapRenderer.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8ParallaxMapRenderer.h(12) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8NormalMapRenderer.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8NormalMapRenderer.h(12) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8Driver.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8Driver.h(25) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
Generating Code...
Build log was saved at "file://e:\projekte\irrlicht-1.4\source\obj\IrrDebug\BuildLog.htm"
Irrlicht - 5 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have installed the latest MS DX SDK, but it only has DX9 and DX10 stuff. Solution?
Compiling...
CD3D9Texture.cpp
CD3D9ShaderMaterialRenderer.cpp
CD3D9ParallaxMapRenderer.cpp
CD3D9NormalMapRenderer.cpp
CD3D9HLSLMaterialRenderer.cpp
CD3D9Driver.cpp
CD3D8Texture.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8Texture.h(13) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8ShaderMaterialRenderer.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8ShaderMaterialRenderer.h(12) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8ParallaxMapRenderer.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8ParallaxMapRenderer.h(12) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8NormalMapRenderer.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8NormalMapRenderer.h(12) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
CD3D8Driver.cpp
e:\projekte\irrlicht-1.4\source\irrlicht\CD3D8Driver.h(25) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
Generating Code...
Build log was saved at "file://e:\projekte\irrlicht-1.4\source\obj\IrrDebug\BuildLog.htm"
Irrlicht - 5 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have installed the latest MS DX SDK, but it only has DX9 and DX10 stuff. Solution?
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rogerborg
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What would you consider a real solution to be? Please be clear what problem you are solving.karx11erx wrote:Not a real solution though,
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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How To Ask Questions The Smart Way
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rogerborg
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Microsoft.karx11erx wrote:The real solution imo would be to point out where to get the required DX8 SDK files from.
Eh, Microsoft.karx11erx wrote:I tried to find a DX8 SDK download (searched Microsoft Downloads for it), but I couldn't find one.
The purpose is to support legacy code. There may (may) be someone out there who has a DX8 SDK and wants to continue actively to use the latest Irrlicht with it.karx11erx wrote:I mean, the DX8 stuff is in Irrlicht for a purpose, or is it just legacy code?
Don't get me wrong, I actually agree with you. Recent SVN checkouts have D3D8 support commented out, and personally I'd be delighted for the device to be removed completely at this point to reduce the maintenance burden.
I'd be interested to hear if there is anyone who still needs D3D8, but I suspect that the only sure way to find out would be to remove it and see who's head explodes.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
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yeah, the animated one from "Scanners" would be great for this !!!hybrid wrote:Where's the inevitabe picrogerborg wrote:I'd be interested to hear if there is anyone who still needs D3D8, but I suspect that the only sure way to find out would be to remove it and see who's head explodes.![]()
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
http://www.microsoft.com/downloads/Brow ... tegoryid=2
I did what he said. Microsoft Download Center -> DirectX. Now cycle back pages until you see something 2003-2004.
I did what he said. Microsoft Download Center -> DirectX. Now cycle back pages until you see something 2003-2004.
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rogerborg
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I'd say that we're operating with very different levels of expectation about what the world owes us.karx11erx wrote:roger,
you're a bit slow, aren't you?
If the best has already failed, the rest would surely be wasting their time in even making the attempt.karx11erx wrote:Show me where from Microsoft to download a DX*8* SDK.
I do apologise. I'll get a con-call set up with Bill and Steve first thing Monday and we'll get that sorted out straight away.karx11erx wrote:As I said: I didn't find one, and I tried MS's search function.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
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Blue Hampster
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Can't anyone just post a zip file that contains the D3D header files? wouldnt that be a hell of a lot easier than having to download a 400 mb file to get about 50kb of Header?
Chris Goddard
http://www.chris-goddard.co.uk
http://www.chris-goddard.co.uk