DirectX models and OpenGL

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squirrelly1

DirectX models and OpenGL

Post by squirrelly1 »

I found a decend 3D modeler (free.. :) but the only export for it that I have found is the DirectX mesh file format...

I plan on using LInux to do a majority (all) of my development on my next project... and as you all may very well know... it has no support (or atleast that I know of) for DirectX...

does this matter?

Can I still use the DirectX models if I'm going to need to use OpenGL?


One more thing... do any of you know of a good 3D modeling program that is free or open source that will export to any of the other supported mesh formats?


Thanks,

Squirrelly1
vermeer
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Post by vermeer »

Blender :)

(linux/OSX/windows.
X export.
bones and weights.
constantly evolving.
way powerful
difficult to learn, though)


x format is a work in progress, yet. Static x files with the old x exporter for dx7 x files, still works well.
Finally making games again!
http://www.konekogames.com
squirrelly1

X

Post by squirrelly1 »

Do you mean the format itself or its use with IRRLICHT? I wouldn't want to get started using something that isn't fully supported.

One last thing (maybe :D)... Can any1 tell me of a good (or even just decent) program for creating Quake 3 levels. Or maybe even another way to build nice looking maps for use in this software. Again, open source or free would be nice.

Thanks,

Squirrelly1
Electron
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Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

.X format is fine. It's blender's support for it that's still evolving. JTEdit is probably the free modeller with the best .x support, but blender is a better overall modeller. Irrlicht seems to have trouble with some .x files. It takes JTedit's fine and also those from DX meshview, but on linux you won't have that. I couldn't get it to take .x from the old blender plugin, but I haven't tried the new one yet.

As for quake levels: radiant (made by id) is free for non-coomercial. Quark istotally free but only saves .map, doesn't compile to.bsp. Deled is simple and easy to use. Exports level geometry to .x. No entities but irrlicht doesn't read thsoe from .bsp anyway (though I think someone made a patch that reads soem entites from bsp)
vermeer
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Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

Electron, there's a prob yet with the plugin...

I have faith and patience, but I understand well if other use other format(I'd advice md3, but whatever) in the meantime, if they don't have max or character fx, for example.

I'm patient, and I positively know Ben will get it :)

Anyway, for free, free...not much more software out there producing character animated formats, that's the main prob, not only x format...


yep, x format is perfectly ended . Is the blender plugin what is in the works.
Finally making games again!
http://www.konekogames.com
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

I',m pretty sure Calagiri Game Space Light exports .x. For the free version they cut all exports except the best one :) I haven't tried it yet, though and the biggest problem is a very restrictive vertice limit on the free version.
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