Arcis Online : a mmorpg wich use Irrlicht

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DiDi

Arcis Online : a mmorpg wich use Irrlicht

Post by DiDi »

I am french, and i speak bad english sorry :p
but i love Irrlicht, and i developp a mmorpg : Arcis Online
you can see the first screens :

Image

Image
Tyn
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Post by Tyn »

Nice graphics you got there.
r2d2
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Post by r2d2 »

looks promising
if you need help translating something i can perhaps help i can speak also a bit french but mostly only school french and some french words concerning computers but only some
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lazy

Post by lazy »

Looks really good! But you should change your skybox and the floor texture.
//.Razor
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Post by //.Razor »

how did you get the game to load up the particle system with the map? im confused :?
Guest

Post by Guest »

Your always confused.


Didi, looks pretty good man. The graphics seem to be laid out poorly, but I am sure this is just for demonstration purposes. Keep up the good work!
warui
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Post by warui »

@//.Razor
Probably he uses his own map format.
Tomasz Nowakowski
Openoko - www.openoko.pl
Tyn
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Post by Tyn »

Or even more likely just added it from the code.
didi

Post by didi »

i don't understand what you are confused,
the code for the paricle :

Code: Select all

irr::scene::IParticleSystemSceneNode* ps = 0;
		ps = smgr->addParticleSystemSceneNode(false);
		ps->setPosition(irr::core::vector3df(100,175,-200));
		ps->setScale(irr::core::vector3df(2,2,2));

		ps->setParticleSize(irr::core::dimension2d<irr::f32>(20.0f, 10.0f));

		irr::scene::IParticleEmitter* em = ps->createBoxEmitter(
			irr::core::aabbox3d<irr::f32>(-7,0,-7,7,1,7), 
		irr::core::vector3df(0.0f,0.07f,0.0f),
		80,100, 
		irr::video::SColor(0,255,255,255), irr::video::SColor(0,255,255,255),
		800,2000);
	
		ps->setEmitter(em);
		em->drop();

		irr::scene::IParticleAffector* paf = 
		ps->createFadeOutParticleAffector();

		ps->addAffector(paf);
		paf->drop();

		ps->setMaterialFlag(irr::video::EMF_LIGHTING, false);
		ps->setMaterialTexture(0, driver->getTexture("Debug/Data/Textures/Particule1.bmp"));
		ps->setMaterialType(irr::video::EMT_TRANSPARENT_VERTEX_ALPHA);
ps->setPosition(irr::core::vector3df(100,175,-200)); => is the position of the building

and with irr::core::vector3df(0.0f,0.07f,0.0f), the particle go --> Y++ (0.07f);

the map is a simple .3ds with one texture, this is why it' s bad;
I search a mapping man, wich can make a map with QtkRadiant (http://www.qeradiant.com/) for create a map in .bsp for Quake 3 and so Arcis :)

Now, i work over the network, for that the rpg become a really mmorpg ;)
it' s a hobby for me, and i am not a designer 3d :s i have no good graphics in md2 for the players..

I upload more screenshoot in two weeks for see the real map and the PNJ.
Now the FPS is 200 with a GeForce 4 MX and a computer with virus :s lol

Arcis is not a classic mmorpg, in the classic mmorpg, we must always fight with creature to up the level; In arcis, there are three solutions for up the level :
- the fight classic
- the decouverte (discovery in english ??)
- the civilization (your charism with the anders persons of your CiviliZation)
vermeer
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Post by vermeer »

"- the fight classic
- the decouverte (discovery in english ??)
- the civilization (your charism with the anders persons of your CiviliZation)"


very good idea, I encourage you to continue :)
Finally making games again!
http://www.konekogames.com
didi

Post by didi »

I recrute graphiste !
didi

Post by didi »

Yes in Fact,

I am programmer C++ but not graphistic :s
And this is why, i recrute one or two persons wich can create map in .bsp
with this tool : GtkRadiant -> http://www.qeradiant.com/

If a person whose interressed, send me a mail at : aadrien@msn.com ;)
didi78

after more reflexion

Post by didi78 »

After many month of work, i have succed to compile one version of my MMORPG Arcis which now manage the network, this bild show somebody which play at Arcis :

Image
Joe_Oliveri
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Location: Boston, MA

Post by Joe_Oliveri »

Looks very nice, I like how the name shows on the shield. :)
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
eXodus
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Location: Canada
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Post by eXodus »

Are the names on the shields pre-rendered or created at run-time?
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