Octree X files

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greowen

Octree X files

Post by greowen »

I have simple question :
Can I use Octree with .X files ?
I try to rebuild Irrlicht, but it ask me d3d8.h & d3d9.h , where I can get these files ?
Does .X files work fine with Irrlicht ?

thanks 4 helping me.
VPB
Posts: 36
Joined: Sat Apr 10, 2004 8:02 am

Post by VPB »

d3d8.h & d3d9.h: I think you need de DirectX SDK
and not all .X files are loaded correctly, but that will probably be fixed by version 0.7 8)
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

You seem to have a couple different problems.
As for octrees: yes, works the same way for any mesh type

Compiling: are u using dev-cpp? If so see one of the threads on the FAQ forum about DX with irrlicht

X file support: Irrlicht seems to ahve trouble loading some .x files, but I've heard it will eat those from DX meshview, so you can load and resave everything in that. It also loads JTEdit's and lithunwrap's ok.
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

You seem to have a couple different problems.
As for octrees: yes, works the same way for any mesh type

Compiling: are u using dev-cpp? If so see one of the threads on the FAQ forum about DX with irrlicht

X file support: Irrlicht seems to ahve trouble loading some .x files, but I've heard it will eat those from DX meshview, so you can load and resave everything in that. It also loads JTEdit's and lithunwrap's ok.
greowen

Post by greowen »

Ok, I understand now, thanks for the answer.
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