Map

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Map

Post by bal »

A noobie question :)
How would I make a map with trees for my game? Should I use a heightmap and then add the trees or is it better to create the map in an other program with them trees (what program? Q3 map editor for that bsp's?) ?

Thx for helping me out :)
dingo
Posts: 95
Joined: Tue Mar 09, 2004 5:02 am
Location: Brisbane, Australia
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Post by dingo »

depends how detailed you want the placement of trees to be. If you're makeing a flight sim for example then use a heightmap and add trees randomly.

If you want a FPS with tight quarters battle then use a BSP and place trees via entities in that BSP
-= Want your C code to control real life robots? www.users.on.net/~symes =-
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

Ok, what do you guys prefer for creating maps?
corban
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Joined: Fri Nov 14, 2003 10:36 am
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Post by corban »

bal wrote:Ok, what do you guys prefer for creating maps?
valve's hammer. ok, you can't use some of quake3's features like curves, but i think it's simple to use and makes one productive.

cu
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