If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
bal
Posts: 829 Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium
Post
by bal » Sat Jun 19, 2004 7:24 am
A noobie question
How would I make a map with trees for my game? Should I use a heightmap and then add the trees or is it better to create the map in an other program with them trees (what program? Q3 map editor for that bsp's?) ?
Thx for helping me out
dingo
Posts: 95 Joined: Tue Mar 09, 2004 5:02 am
Location: Brisbane, Australia
Contact:
Post
by dingo » Sat Jun 19, 2004 10:09 am
depends how detailed you want the placement of trees to be. If you're makeing a flight sim for example then use a heightmap and add trees randomly.
If you want a FPS with tight quarters battle then use a BSP and place trees via entities in that BSP
bal
Posts: 829 Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium
Post
by bal » Sat Jun 19, 2004 10:17 am
Ok, what do you guys prefer for creating maps?
corban
Posts: 35 Joined: Fri Nov 14, 2003 10:36 am
Contact:
Post
by corban » Sat Jun 19, 2004 2:12 pm
bal wrote: Ok, what do you guys prefer for creating maps?
valve's hammer. ok, you can't use some of quake3's features like curves, but i think it's simple to use and makes one productive.
cu