and the function: MyMatrix.buildProjectionMatrixOrthoLH(29.0f,21.0f,-5.5f,5.5f);


In both cases at least the very right object should overlap with the object in the middle. But it is either in front or behind the object in the middle.
The second bug is I can't have the object closer to the camera than 0.1 in x So most of the rotations are not more than 20 degree before they vanish. It vanishes also, when it is closer than 0.1 in x direction. When I set the camera to 0.0f, 1.0f, 0.0f or 0.0f, 0.0f, 1.0f there are the same problems.
In all cases the camera can't be set further than -6.0f in z-direction.
Because I didn't understand how to set the camera and how to set the values for the function because I don't understand both , I can't fix the problem by my self.