For the ones who hasn't seen it yet:
http://www.geomerics.com/enlighten-media.htm
[edit]:
Another one:
http://dee.cz/lightsmark/
What do you think?
Radiosity in Real time! (Perfect lighting :-D).
Radiosity in Real time! (Perfect lighting :-D).
Last edited by Vsk on Fri Apr 25, 2008 4:54 pm, edited 3 times in total.
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looks very real, but what did you expect from a lighting tool, for wich you have to pay, if it'd be unrealistic, nobody would buy it 
looks just like the lighting in assassins creed, anyone played it?

looks just like the lighting in assassins creed, anyone played it?
if life could only be written in C++...
so much features, money++, remove_childs(), choose parents, life = new life, and no more <IDIOT> templates !
if you're looking for an nerdy coding language: http://lolcode.com/
so much features, money++, remove_childs(), choose parents, life = new life, and no more <IDIOT> templates !
if you're looking for an nerdy coding language: http://lolcode.com/
Yes, it is not about the tool, but about the technique. And I think that this page has pretty nice videos to watch about this technique.
I have played assassins creed, it looks a litle like that but not so much.
<offtopic>
I love jumping off from the watch towers
.
</offtopic>.
The first thing that I was impressed was because I didn't know that radiosity could be implemented in real time with such a good results!.
In short time maybe a combination of this types of algorithms will be used in all games for global lighting!.
Perfect lighting is in the corner
.
I have played assassins creed, it looks a litle like that but not so much.
<offtopic>
I love jumping off from the watch towers

</offtopic>.
The first thing that I was impressed was because I didn't know that radiosity could be implemented in real time with such a good results!.
In short time maybe a combination of this types of algorithms will be used in all games for global lighting!.
Perfect lighting is in the corner

Didn't Lightsmark do this and much more quite a while ago (via Lightsprint)?
I am adding this web too to the post. Both looks good.agi_shi wrote:Didn't Lightsmark do this and much more quite a while ago (via Lightsprint)?