Radiosity in Real time! (Perfect lighting :-D).

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Vsk
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Joined: Thu Sep 27, 2007 4:43 pm

Radiosity in Real time! (Perfect lighting :-D).

Post by Vsk »

For the ones who hasn't seen it yet:

http://www.geomerics.com/enlighten-media.htm

[edit]:
Another one:
http://dee.cz/lightsmark/

What do you think?
Last edited by Vsk on Fri Apr 25, 2008 4:54 pm, edited 3 times in total.
switch_case
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Post by switch_case »

looks very real, but what did you expect from a lighting tool, for wich you have to pay, if it'd be unrealistic, nobody would buy it ;)

looks just like the lighting in assassins creed, anyone played it?
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Vsk
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Post by Vsk »

Yes, it is not about the tool, but about the technique. And I think that this page has pretty nice videos to watch about this technique.
I have played assassins creed, it looks a litle like that but not so much.
<offtopic>
I love jumping off from the watch towers :D.
</offtopic>.

The first thing that I was impressed was because I didn't know that radiosity could be implemented in real time with such a good results!.
In short time maybe a combination of this types of algorithms will be used in all games for global lighting!.
Perfect lighting is in the corner :o.
Halifax
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Post by Halifax »

Oooh, they are partners with Epic Games. I guess that means we are going to be seeing this technology in Unreal Engine 3 soon. :lol: I like the videos, they look really cool.
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Dorth
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Post by Dorth »

It is already fully compatible with Unreal 3 engine...
agi_shi
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Post by agi_shi »

Didn't Lightsmark do this and much more quite a while ago (via Lightsprint)?
Vsk
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Post by Vsk »

agi_shi wrote:Didn't Lightsmark do this and much more quite a while ago (via Lightsprint)?
I am adding this web too to the post. Both looks good.
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