Viet Heroes - Fight or Surrender [Stoped]

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
huydotnet
Posts: 81
Joined: Tue Sep 25, 2007 12:26 pm
Location: Danang, Vietnam

Viet Heroes - Fight or Surrender [Stoped]

Post by huydotnet »

Currently We've stoped this project with Irrlicht Engine.

Hi, we come from Vietnam GameDev Forum
This is our first game project, code name VHFOS, it's free and opensource, using Irrlicht Render Engine.

The game name: Viet Heroes - Fight or Surrender, game about Vietnamese Heroes, but it's not a historical game :)

Some images about our project:
http://fosp.wordpress.com/demo-chuan-bi ... -irrlicht/
http://fosp.wordpress.com/cac-nhan-vat-chinh-vhfos/


Some videos demo (Latest, newest first):
http://youtube.com/watch?v=eLlCSZBy_E0
http://youtube.com/watch?v=kZd7G5WZSY8
http://youtube.com/watch?v=bzrqHlO05lo
http://youtube.com/watch?v=0tTV6ml-wyw
http://youtube.com/watch?v=5q2V6412oRY
http://youtube.com/watch?v=7btUv-T4mRk
http://youtube.com/watch?v=ZHt91tIH9PM

We also have an small engine with Irrlicht, NewtonDynamic and Game Monkey Scriptting Language at:
http://code.google.com/p/fosengine/
Our framework can automaticly load model from .irr file and apply AI by node name in irr file.

Thanks for your reading!
Last edited by huydotnet on Sun Aug 10, 2008 9:32 am, edited 2 times in total.
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

That's pretty cool, I like the modeling and the gameplay videos.
TheQuestion = 2B || !2B
huydotnet
Posts: 81
Joined: Tue Sep 25, 2007 12:26 pm
Location: Danang, Vietnam

Post by huydotnet »

Thank you very much, Halifax :D
Coming up next: AI (pathfinding), NPC and battle demo video (about next 2 week :D )
noreg
Posts: 158
Joined: Fri Jun 23, 2006 6:01 pm
Location: continental europe

Post by noreg »

Looks like you know your work. Thumbs up. Make it better than Tom yum goong, as the Thais didn't give a reputable role to the Vietnamese characters in that game :lol: Cool modelling, prolly artists in your team. Please finish it.
piiichan
Posts: 59
Joined: Thu May 01, 2008 1:20 am
Location: New Caledonia (France - Pacific)
Contact:

Post by piiichan »

Very nice model and UV mapping :D

You should reduce the poly count for the turtle head though (unless you really need it to be very detailed)
huydotnet
Posts: 81
Joined: Tue Sep 25, 2007 12:26 pm
Location: Danang, Vietnam

Post by huydotnet »

thank all, i'm working for the new demo :D
Tom yum goong, as the Thais didn't give a reputable role to the Vietnamese characters in that game
haha :twisted: i have not play that game, but i don't think i will :D
huydotnet
Posts: 81
Joined: Tue Sep 25, 2007 12:26 pm
Location: Danang, Vietnam

Post by huydotnet »

I'm making the waypoints for the map.
We are using is Airrpathfind - CZestmyr's pathfinding class
Image
(not finished, i think i can finish in 1/2 day :) )
And this is our latest model
Image
Image
Image
(like Zombie, it is death warriors)
Image
(look like dragon, it is: Kỳ lân)
Image
(the main character, i have edited this for fun, in game not look like this :D)
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

interesting. keep going. 8)
switch_case
Posts: 34
Joined: Sat Mar 08, 2008 12:46 pm
Location: Germany, FFM
Contact:

Post by switch_case »

wow i like the zombie-like character, but i looks a littlebit like a tree wich is alive at first :D
if life could only be written in C++...
so much features, money++, remove_childs(), choose parents, life = new life, and no more <IDIOT> templates !
if you're looking for an nerdy coding language: http://lolcode.com/
wyrmmage
Posts: 204
Joined: Sun Mar 16, 2008 3:12 am
Contact:

Post by wyrmmage »

those look really cool! Definitely looking forward to the release of this :)
-wyrmmage
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
trivtn
Posts: 132
Joined: Tue Jan 17, 2006 12:30 pm
Location: Viet Nam
Contact:

Post by trivtn »

Realy nice! Keep going.
There's something is fantastic, there's nothing is absolute.
huydotnet
Posts: 81
Joined: Tue Sep 25, 2007 12:26 pm
Location: Danang, Vietnam

Post by huydotnet »

thank all!
I finished the pathfinding and NPC movement for game, and i'm now working for Battle System (Action Battle System). May be the new video will be upload in next week.
TnTonly
Posts: 14
Joined: Mon May 12, 2008 5:14 pm
Location: Hanoi
Contact:

Post by TnTonly »

Well the main character really looks like the last boss in Resident Evil 2, mwahaha. :D
huydotnet
Posts: 81
Joined: Tue Sep 25, 2007 12:26 pm
Location: Danang, Vietnam

Post by huydotnet »

Sorry for my late reply, we change to another gameplay (like Dynasty Warrior, Demon Stone...)
we have finish load config from file, game state manager, HUD, antialias and unicode font...
Image
Image
----------------------
And this is our latest model, Wizard:
Image
Image
Image
eMgz
Posts: 10
Joined: Sat Sep 29, 2007 2:54 am
Contact:

Post by eMgz »

deja vu! (http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25017)
hehe, joking, fell free to use that NICE bar :P
nice models btw
no hard no fun - eMgz
Post Reply