I understand that I can load a texture from jpeg or bmp format. However, when this graphic is loaded what sort of video memory is this taking up - Is it using the natural file size or is it converted to another format before placed within video ram? Just need to know so I know what sort of limitations I'm up for when creating large worlds, maps, etc.
If my concept of how texturing works is completely wrong, please set me in the right direction.
![Smile :)](./images/smilies/icon_smile.gif)
Thank you in advance!