It's not much... more of a tech-demo of sorts. It's got a wall and a brick launcher. Get it? Launcher? Wall? Grr... you have a wall to destroy.
It uses Ageia PhysX (You'll need the small drivers) and BlindSide's XEffects for Shadows (They can be disabled if they don't happen to work with the custom settings).
Get both the drivers and the game from this link.
Source code is also available at the link above.
I would also love some technical feedback on this one. (Framerate, framerate changes over time, crashes, etc)
Have fun!
P.S.: I might give the source if people are interested.
WALL - mini-game
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WALL - mini-game
Last edited by night_hawk on Wed May 07, 2008 7:29 pm, edited 1 time in total.
It crashes even with all options disabled I think it has to do with the PhysX, I have the latest drivers though so I'm not sure whats happening.
Cheers, could you post some screenshots as I am interested how the shadow mapping looks.
EDIT:
Oh yeah:
Windows XP 32-bit
AMD Turon ML-30
Radeon 200M
AGEIA PhysX drivers installed from v2.3.1 to v2.7.4
EDIT2:
Nevermind, it works after I installed v2.8.0, but really, PhysX should fix their software, it shouldn't just crash without any notification if I have the wrong version installed.
Few gripes:
I can't see any shadows with them enabled, if you want I can take a look at the source and tell you whats going wrong.
Also, under low FPS (8-10), the blocks travel so fast that they just go through the wall, you might wanna enable some kind of infinite recursion thing like Bullet, or trace a ray or something.
Cheers
Cheers, could you post some screenshots as I am interested how the shadow mapping looks.
EDIT:
Oh yeah:
Windows XP 32-bit
AMD Turon ML-30
Radeon 200M
AGEIA PhysX drivers installed from v2.3.1 to v2.7.4
EDIT2:
Nevermind, it works after I installed v2.8.0, but really, PhysX should fix their software, it shouldn't just crash without any notification if I have the wrong version installed.
Few gripes:
I can't see any shadows with them enabled, if you want I can take a look at the source and tell you whats going wrong.
Also, under low FPS (8-10), the blocks travel so fast that they just go through the wall, you might wanna enable some kind of infinite recursion thing like Bullet, or trace a ray or something.
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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No normal mapping or shadows? That's weird. Yeah, I'll up the source code and feel free to check, but those are the 2 things that I expected to work for everyone (And they did work for quite a few people... anyway...)
@Halifax: the framerate drop from "easy" to "hard" is because of the joints. There are... let me see... about 200 joints I think. Those are slowing down the whole game a lot. Destroy them and the framerate goes up
And yes... I should have probably used CCD
Thanks for the info!
@Halifax: the framerate drop from "easy" to "hard" is because of the joints. There are... let me see... about 200 joints I think. Those are slowing down the whole game a lot. Destroy them and the framerate goes up
And yes... I should have probably used CCD
Thanks for the info!
Ah yes, I was wondering if that was the reason because I could see that some parts of the wall were sticking together even after I broke it from the main wall.
Anyways, great techdemo so far. It would be cool if you could make a nice little sandbox type physics thing, but now I know I am asking for to much.
Anyways, great techdemo so far. It would be cool if you could make a nice little sandbox type physics thing, but now I know I am asking for to much.
TheQuestion = 2B || !2B
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Very nice demo! It has a lot of different examples (integrating physx, shadows, shooting from camera, lighting, normal mapping, GUI, etc!)
I love when you get really close to the brick you can see it shimmer
Any sources
I love when you get really close to the brick you can see it shimmer
Any sources
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
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