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I've I've tried every single combination of options for this simple model, but I can't get the light-maps to show in MeshViewer!
It's just a sphere and a cylinder object, sat on a plane. They each have a material, and they each have a different texture.
I'm using Gile[s] beta 2d, and irrLicht version 1.4.
I know I'm being over hopeful here but what the hey, here are also all the files zipped up http://www.dhoskins.pwp.blueyonder.co.u ... ghtMap.zip
Has anybody had this before, and what are the strict procedures, because I've tried so many different routes now.
THANKS!
Zot.
The my3D version has some kind of light-map on the floor, but the green texture is broken.
This is the Giles light-mapped version:
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This is the b3d output in MeshViewer:
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And the my3d version:
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