transforming texture coordinates

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e-guy

transforming texture coordinates

Post by e-guy »

I wonder if there is a way to set texture transform coordinates/addressing modes like

IDirect3DDevice9::SetTransform(D3DTS_TEXTURE0, a_matrix)

and

IDirect3DDevice9::SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP)

in directx9?
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