Just wondering if anybody worked, or is working, or is about to work on a tool similar to a hypershader.
Basically, this tool will able to setup a set of nodes defining shader attributes for a given material.
The tool is a GUI containing nodes having terminals for interconnecting to other nodes.
The renderer will simply look into the node structure to determine shader properties.
For example, in the image below (my current gameworld I'm working on), I would be able to right click on the canyon mesh and then be able to pull-up the hypershader GUI and then define the shader properties.
Let me know if there is anything available for Irrlicht.
...or I may be asking too much?

