what i want is an animated mesh moves from a place X to Y after reaching Y it plays some other animation and again it moves from Y to Z.
Its example i may have U V W X Y Z or more positions
It may contain repeated animation between UV, YZ and also animation's may picked by situations or randomly
So i created an animated mesh file (.x file). when i am playing animation in a loop it move from a place like X to Y and again it go back to X or if i play some other animation(same node) it again go to X and plays.
I use node->setPosition(core::vector3df(0,0,0));
When i play animation, character moves but its node position is still 0,0,0 how can i get position of animated mesh not node
please help me
Thank you all in advance
