[whisper]I edited my post above[/whisper]
Eden : terraformer [update - ecoregion design]
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ultramedia
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ultramedia
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
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ultramedia
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
My youtube video is too blotchy to be worth linking too, here's the dodgy exe. Even though it goes spastic you can still see (sort of) what its supposed to do.
http://www.ultramedia.com.au/multimedia ... 526_02.zip
http://www.ultramedia.com.au/multimedia ... 526_02.zip
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monkeycracks
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ultramedia
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FlyingIsFun1217
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lostclimategames
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@lostclimategames: There are much more that count as basics..
Nevertheless check this site before you continue work on your code/algorithm.
P.S
actionscript / javascript are sooo not like C++. It's like saying "hey I could write stuff in HTML and it worked almost 100% of the time but now I need to actually think about what I'm coding.." . C++ is powerful if you know how to use it so instead of playing with it for days you can use the same time to Learn how to use it wisely then those games you're doing with it would make sense. Just my 2 cent.
Nevertheless check this site before you continue work on your code/algorithm.
P.S
actionscript / javascript are sooo not like C++. It's like saying "hey I could write stuff in HTML and it worked almost 100% of the time but now I need to actually think about what I'm coding.." . C++ is powerful if you know how to use it so instead of playing with it for days you can use the same time to Learn how to use it wisely then those games you're doing with it would make sense. Just my 2 cent.
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ultramedia
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Yeah I know, I just let it get to me is all, also I had a project I wanted to use it for but the deadline was completely unrealistic. I've now changed that project to just use something else that someone else has already built, so the pressures off.
To be honest, I think I'll just stop working on this for now and do hello worlds for a couple of months.
To be honest, I think I'll just stop working on this for now and do hello worlds for a couple of months.
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ultramedia
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
The remaining problem in my terrain tiling is caused by sloppy indexing of elements in dynamic arrays and something dodgy in the interlocking calculations, I'm pretty sure I've chased down all my sloppy pointer problems. Notice I'd identified the one above before I even read hybrids pointing out of the obvious (har its a pun get it?).


