Hello, I'm fairly new to C++ and have never used the Irrlicht engine. I would like to start though. I was wondering if the Irrlicht engine could be used to create a turn based 'grid' type game (think x-com).
Thanks
Turn Based Grid System
@JohnnyBread
It's definetly suitable for such a game. I'm currently working on Laser Squac remake.
@Tyn
Have you seen Silent Sotrm ? Game is greate and terrain (walls, roofs, etc) destruction system is awesome. I just want to know how they did it. Probably by dynamically changing the mesh.
It's definetly suitable for such a game. I'm currently working on Laser Squac remake.
@Tyn
Have you seen Silent Sotrm ? Game is greate and terrain (walls, roofs, etc) destruction system is awesome. I just want to know how they did it. Probably by dynamically changing the mesh.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
There's more than one way to skin that cat. The way I am using is having each wall be a 1mx1m block and if a shot hits the wall then it is removed and replaced by a destroyed model. There are other was but this is by far the quickest. It also makes pathfinding a lot less of a headache.
I haven't actually played Silent Storm, I may take a look at it.
I haven't actually played Silent Storm, I may take a look at it.
Yes, it's easy, but results aren't good (visualy). And you should definitly try Silent Strom.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
As soon as I can. It's the next thing on my priority list, first I have to try to get my map editor at least in a semi working state and then I will make a semi-new release ( lets just call it 0.0.3.5 ). If the map editor progresses somewhat I will package that along with it. I hope to get this finished by Sunday, this week.