I have tried to use the meshviewer that came with 2.33a, but I have not been able to get it to run correctly thusfar. When I try to start the viewer (after compiling, of course) I get the following output...
Irrlicht Engine version 6.0
Linux
Creating X Window
debugtest choosing visual display with stencil...
Starting Windowed Mode...
Connecting GLX context to window...
Window Created.
OpenGL Renderer.
OpenGL Driver version is 1.2 or better...
Multitexturing disabled.
Loaded texture: #DefaultFont
Segmentation Fault
And the window just opens and closes really quickly (before I can see if anything has actually loaded into it.
Have any of you encountered this before or know how I can fix it?
Thanks,
Squirrelly1
Problem with the Meshviewer
-
squirrelly1
ERM.. excuse me
Sorry... I was thinking of Blender when I said version 2.33a... my fault...
I've been trying to find a suitable export from Blender that will work with Irrlicht... little success sofar. Any ideas?
I wouldn't mind changing 3D modeling tools, but I prefer freeware as anything I do at this point is bound to be freeware when my friends and I release it.
Thanks again,
squirrelly1
I've been trying to find a suitable export from Blender that will work with Irrlicht... little success sofar. Any ideas?
I wouldn't mind changing 3D modeling tools, but I prefer freeware as anything I do at this point is bound to be freeware when my friends and I release it.
Thanks again,
squirrelly1
wait. Is only I can say...
well, u can already somewhat export -maybe yet there may be some probelms- in md2 format from Blender. Bob Holocomb has an exporter/importer that seem to work.
md5 export exists, and maybe r2d2 can get us a loader in irrlitch for it.
md3 from bob holocomb is not done yet.
x export -and I know this very well- is not yet ended, you'll have to wait for this. But is my great hope in Blender. Also, I'm way patient
well, u can already somewhat export -maybe yet there may be some probelms- in md2 format from Blender. Bob Holocomb has an exporter/importer that seem to work.
md5 export exists, and maybe r2d2 can get us a loader in irrlitch for it.
md3 from bob holocomb is not done yet.
x export -and I know this very well- is not yet ended, you'll have to wait for this. But is my great hope in Blender. Also, I'm way patient
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