Help getting started

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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thegameguy
Posts: 1
Joined: Fri May 30, 2008 4:37 pm

Help getting started

Post by thegameguy »

I need a little more help getting started with irrlicht. Does anyone know of a full game code that I can reverse engineer by chance? What I am creating is a space sim and I came accross irrlicht which looks perfect for creating this. The example can be anything though to get the feel for how the startup works, user interface, mouse input etc..

Thanks
greenya
Posts: 1012
Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
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Post by greenya »

Try my project -- Solar Model, it is open source so you can explorer all the sources. Source Forge link is http://sourceforge.net/projects/solarmodel/

The project is not very big but I think for starting is not bad :)
It has loading 3d models, using GUI (fonts, skins, images, etc.), animators, mouse input, cameras, making screenshots, making config window, reading XML, using ZIP archives and more.

P.S.: latest version is 2.0, but I'm currently working on 2.1 and will release it soon.
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

Before diving into someone else's code, especially a full project, you should look at the tutorials that come with the SDK you downloaded (examples folder) and learn how the engine works in these small demos and then you can go ahead and look at larger projects when you understand the basics of the engine.
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