PeakEngine is a scripted multi-genre game engine. Our goal is to make it as easy to use as possible. Nevertheless this is work in a very early stage of development
It is licensed unter the X11-License which means that you are free to use it for whatever you want.
The PeakEngine ist based on the following libraries:
ODE 0.9
Irrlicht 1.4
Lua 5.1, tolua++
enet
OpenAL, libogg/libvorbis
The engine uses a component system for entities, all entities are scripted. It also uses scripts for menus, server/client etc.
It currently features:
- crappy graphics (I am no artist)
- multiplayer support without any additional work on the game
- sound (2D, 3D, Ogg Vorbis, Wave)
- a rudimentary level format (will be improved in the next release)
Website:
http://peakengine.sourceforge.net/
Download:
http://sourceforge.net/project/showfile ... _id=262402
Note:
You have to start the executable with the directory of the game files as the first argument. The easies way to do this is to put a .bat-file into the main directory with the following content:
We are of course looking for help on this project. Simply come to IRC if you are an artist or a programmer who is interestedbin\enginetest.exe tests/gunships
Contact:
IRC: #peakengine@FreeNode
Jabber: phoenix64@jaim.at
ICQ: 306214707