MD3 Loader

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Endar
Posts: 145
Joined: Mon Jun 14, 2004 7:59 am

MD3 Loader

Post by Endar »

Problem: Am I missing a file?? Because whenever I try to compile the example, in "CAnimatedMeshMD3.cpp", I'm getting a missing file: "os.h" and because in the #include instruction, os.h is enclosed in quotation marks ("os.h") I'm assuming that R2D2 wrote it himself.

Little help?? :(
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joy
Posts: 124
Joined: Tue Apr 27, 2004 9:15 am
Location: Germany

Post by joy »

you have to include this file explicit into your workspace. You downloaded it with irrlicht (\source\extr).
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

It's included in the irrlicht engine source the os.h and os.cpp files they should be there when you extract the irrlicht engine source.
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Endar
Posts: 145
Joined: Mon Jun 14, 2004 7:59 am

Post by Endar »

Another quick question, to use this, do I really need to recompile the dll to use this? I know you've given all the info on how to, but is it necessary?
"The reputation of a thousand years may be determined by the conduct of one hour."
-Japanese Proverb
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

Yes it is. You could also recode it but that would take much time and is difficult. So i would recommend recompiling the engine and then replacing the old dll with the new one
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