The new Bullet 2.69 Physics SDK is released.
Looks really great.
Main new features:
Split impulse, tear & pick Cloth and Soft Bodies
Just look at the video.
http://www.youtube.com/watch?v=exss517n1I0
Bullet is free under the zlib license like irrlicht.
Have fun !
Anoki
Bullet Physics is amazing
Yeah Bullet is open-source, and is actually a very good PS3 solution, which I haven't herad from most companies. But yeah, Insomniac worked with Eric, if I recall correctly, and integrated some of his technologies into their proprietary physics engine for Rachet & Clank:FTOD.
TheQuestion = 2B || !2B
yep, Bullet is pretty cool (it's what I've been using lately), but its documentation is pretty horrible. I usually have to resort to digging through lots of header files and the occasional source file to get an answer to my question (or post on their forums, of course ).
-wyrmmage
-wyrmmage
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
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wyrmmage wrote
The doxygen generated doc is completely empty of comments shame!
If the developers expect us to use their engine fully, they must tell us how to. Otherwise we just scrap the surface, without knowing all the possibilities.
For example, just to make it work with a simple cube and plane, it took me 2 long days. I was a complete beginner to physics engine though at that time. But I couldn't find a RECENT, CLEAR tutorial about simply how to set the engine up. I had to dig into many files in the demos, and then by trial and error, start to have a feeling of how things fit together.
Also, physics is not an easy subject for people not working or studying in the field. When I see terms like broad phase collision and axis sweep, I really have no idea about what they are supposed to do in the engine
Bullet is nice without documentation.
Bullet would be nice AND useful with a central, clear documentation.
I agree! Although Bullet is powerful, it really lacks a good central documentation. All you can hope for as help is: "Go and check the demos by yourself"Bullet is pretty cool (it's what I've been using lately), but its documentation is pretty horrible.
The doxygen generated doc is completely empty of comments shame!
If the developers expect us to use their engine fully, they must tell us how to. Otherwise we just scrap the surface, without knowing all the possibilities.
For example, just to make it work with a simple cube and plane, it took me 2 long days. I was a complete beginner to physics engine though at that time. But I couldn't find a RECENT, CLEAR tutorial about simply how to set the engine up. I had to dig into many files in the demos, and then by trial and error, start to have a feeling of how things fit together.
Also, physics is not an easy subject for people not working or studying in the field. When I see terms like broad phase collision and axis sweep, I really have no idea about what they are supposed to do in the engine
Bullet is nice without documentation.
Bullet would be nice AND useful with a central, clear documentation.