have been searching very large terrain scene node with fast loading time.
Also, texture splatting was 'must have' function, because i am using
EarthSculptor( http://www.earthsculptor.com/ ) for the Terrain Editor.
I researched for a week(thanks to my bad english reading) and now i belive
that i made some achivements to be able to share with you.
The result is this... (By the way, thanks to elvman about his code that
gave me skeleton of the scene node)
[Distance Shot]
[Close Shot]
To use this scene node, the Irrlicht must be fixed to support at least 7
textures(4 for detail textures, 1 for detailMap, 1 for lightMap, and last 1
for colorMap). I programmed this scene node based on
CAnimatedSceneNode. Right now, i am trying to apply the smooth factor
and the level of detail.
//SOURCE//////////////////////////////////////////////////////////////////////////
Finally, the source code and sample MATERIALs
http://www.geocities.com/asrean/TSTerrainSceneNode.zip
Please remember. I am using Geocities and I don't think
they allow big transfer limit.
NOTE:
@ To use this, YOU NEED TO MODIFY Irrlicht 1.3.1. PLEASE READ
080605_HowToUseTSHeightTerrainSceneNode.txt file in the downloaded
zip file.
@ This extension is only for the DirectX 9.
I wanted to upload whole sample project, however i don't have
proper place to update that allows more than 5MB upload.