I need some good advice on what would be considered the right tool for the job.
Basically, I'm attempting to create a game that will have the following characteristics:
1) It's a rescue mission.
2) The protagonist goes through rooms occupied by a martial artist.
3) In each room, the protagonist must fight and beat the martial artist in order to get to the next room.
4) At the end, the protagonist fights the boss and rescues the objective.
Now, here's my workflow.
For static meshes, such as level maps and props, my tools are the following...
1) Maya-->Blender-->Giles-->IrrlichtEngine.
2) Blender--> Giles-->IrrlichtEngine.
3) Maya-->Giles-->IrrlichtEngine.
For animated characters such as the protagonist, martials artists and the boss...
1) Maya-->MilkShape--> Fragmotion-->IrrlichtEngine.
What is working for me are tools for creating static meshes and levels. They work pretty good for me and it definitely fits the bill. See image below.


What is not working for me are the workflow for animated meshes.
I make the model in Maya...

Then export it to MilkShape to add the bones.

Then export it to Fragmotion in B3D format so that I can add the animated moves.

Well, what's wrong with this flow? The face normal flips when it gets to Fragmotion. That's where it gets out-of-whack.
I need advice on what tools I should use for animated nodes.
Thanks and have a nice day.


