I switched from Irrlicht.NET.CP to C++ recently and am now taking my first steps with the "original" engine.
I am currently implementing (yet another) Cylindrical/Aligned Billboard scene node, which works quite fine in terms of orientation so far.
However, if I am using it with transparency (both add_color or alpha channel) the part of the node which is in front of another mesh will not show.
Now, don't hit me if this was already a topic but I searched for about half an hour and didn't find anything.
As You can see in the second screenshot, the node runs strait through the other mesh.
EDIT: Ah, I used the wrong Overload of registerNodeForRendering, I have to use the Transparent pass.
So this problem is solved then.

